Pitch Radar

Ipswich Town — Liverpool 0:2

Ipswich Town
0:2
Liverpool
EPL · 4 Sep 2026 · season 2026/27

The score says how it ended. xG says how it should have ended: it is the sum of the chances each shot was worth, not an opinion about the game.

Score0:2
Home xG0.60Ipswich Town
Away xG0.74Liverpool
Expected points1.18 : 1.43

Who deserved it

The score matched the game: Liverpool was the better side by chances too.

The numbers

TeamGoalsxGGoals − xGExpected points
Ipswich Town00.60−0.61.18
Liverpool20.74+1.31.43

Goals

MinuteGoalTeamShot xGAssist
5'Alexander IsakLiverpool0.12Cody Gakpo
8'Alexander IsakLiverpool0.13Cody Gakpo

Key chances

MinutePlayerTeamxGOutcome
8'Alexander IsakLiverpool0.13goal
5'Alexander IsakLiverpool0.12goal
46'Florian WirtzLiverpool0.12blocked

Shots: Ipswich Town 14, Liverpool 10; big chances (xG 0.3 and above): 0 and 0.

How the game went

In the first half xG was Ipswich Town 0.40, Liverpool 0.48: about even. In the second half xG was Ipswich Town 0.19, Liverpool 0.27: about even. Liverpool scored 2 from 0.74 xG: more than they created. As a rule, finishing like this evens out over time.

Shot data: Understat. xG rates the quality of a chance; it is not a forecast of the result.

How it fits the season

Ipswich Town: +0.8 for the season (14 in the table). Liverpool: +3.1 (4). The gap between points and xPTS is built from matches like this one.

All EPL matches with xG →